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NPC Generator

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Advanced [show]


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. His red hair is smooth and relatively long. His eyes are gray and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Manfred Cumberbatch, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Randal Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, brown cloak. His auburn hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a plains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Justice, Entrepeneur. Bonds: In love, Nature, Adventurer. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Randal Stansfield, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 700 sp.


Social Check DCs


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, yellow, dusty cloak. His tied-back hair is silver. This hazel eyed southerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Hedonist. Bonds: Religious, Nature, Family. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Hunter Milton, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Frederick Dalton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black tunic with white highlights, and long pastel pants that bunch up around his shoes. He has a long chestnut beard with little hanging trinkets. His ears are large.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Family, Military. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Frederick Dalton, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Tiger eye turquoise (7 gp). Coral (110 gp). 1 Masterwork Light steel shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Drogo Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky brown painted plate armor. His head has been shaved. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: When he was but 5 years old his parents immigrated from the south. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Drogo Wheatley, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 20 pp. Tiger eye turquoise (15 gp). Blue sapphire (400 gp). Eye agate (15 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs

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