Hubert Clayton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is knotted and matted. He wears a mask on his face.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and doesn't want to be a navigator and was forced into it by his family
Flaws: Antagonistic. Bonds: Job, Family, Nature, Adventurer. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His black hair is cut short. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Mortician, Shane learned a great deal about his mother's area of expertise. In his 12th year, his parents were killed by a gnolls raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Someone believes him a fraud; and further expansion of business
Flaws: Secretive. Bonds: Adventurer, Job, Enemies. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Silk rope. 1 Simple lock. 1 Simple lock.
Henry Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Crown-heir, who enjoyed hunting, Henry was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and to unite with his sister
Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Nature, Family. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1 Minor magic item.
Odo Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: Odo wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Odo was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Disciplined. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 20000 sp. 1 Minor magic item.
Gunter Kenley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His hair is auburn and curly. He has blue eyes.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Fighting, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 40 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Fire opal pendant on a fine gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A necklace of small pink pearls (2000 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item.
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