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Advanced [show]


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He struck the Scribe job and began his own company from there.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kody Dumph, Male Human Rogue 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. Jasper (60 gp). Red garnet (70 gp).


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He wears his golden hair up in a very large beehive style do. He has gleaming, smiling violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better trade route.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Richard Heiser, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He sports a long brown beard, and similarly colored long hair. His eyes are likewise violet.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: Born in the north to a Architect, Gerard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Guardian, Job, Religious. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Gerard Van Es, Male Human Monk 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: Old masterpiece painting (1100 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1100 gp). A delicate brass dragon egg (70 gp).


Social Check DCs


Gerald Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Insane, Shy, Disease. Bonds: Poor. Occupation: Server

Voice: Russian accent

Attributes [hide]

Gerald Tyndall, Male Human Aristocrat 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Riley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He is an epitome of beauty. He has a small bristly mustache and wavy black hair. This blue eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anthony hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Flaws: Depressed, Impulsive, PTSD. Bonds: Attractive, Enemies. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Anthony Riley, Male Human Barbarian 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple +5

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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