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NPC Generator

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Advanced [show]


Bertram Haley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears blue leather gloves, a blue jacket, and tight pants. He sports a flattop hair cut. His eyes are a pleasant blue.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful wizard made him what he is. His childhood dream was to be a Barkeep, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Rich, Mentor, Job. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Bertram Haley, Male Human Expert 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel small hat and pastel clothes. His blonde hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he's repulsed by the pc

Ideals: Justice, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Bernard Byron, Male Human Commoner 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 6 (-2)10 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports black clothing, slightly heavier than average wear. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Justice, Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Trym Merton, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6

Possessions: 200 gp. Bloodstone (30 gp). Moss agate (14 gp).


Social Check DCs


Gilbert Harlow, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Retire the richest man in the north; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Bonds: Nature, Immigrant, Job. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Harlow, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)11 (+0)
Skills Athletics +3, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His blonde hair is thinning but still full. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Mercenary again.

Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Job. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Henry Quinton, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)7 (-2) 9 (-1)13 (+1)
Skills Acrobatics +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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