Rolf Marleigh, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. His red hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Carpenter father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Has a crush, Mentor. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 1000 sp. Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered blue stockings. His brown hair is heavily combed to the right. His amber eyes peer out from beneath his broad grey hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Antagonistic, Fearful. Bonds: Nature, Family, Adventurer. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Mundane, Fearful. Bonds: Nature, Job, Rich. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 700 gp. Aquamarine (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp).
Norman Branson, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Norman hails from a village terrorized by drow. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: To get a good night's sleep; and revenge
Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Poor, Enemies. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 24 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 1000 gp. Black pearl (800 gp). Black pearl (800 gp). Carnelian (30 gp).
Dustin Cooper, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears just a black suit. His blonde hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Flaws: Shy, Fearful. Bonds: Family, Adventurer. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Golden pearl (40 gp). Bloodstone (30 gp). Lapis lazuli (4 gp). 1 Darkwood Buckler. 1 Half-Plate.
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