Roland Digby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His eyes are brown.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Sellsword. He has set out to sabotage the competition.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Job. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 600 gp.
Diggory Chatham, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has done his best to style his black hair to look like a famous performer. His gray eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: He was born at the edge of vast forest. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer, Rich. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1400 sp. 3 Smokesticks. 3 Thunderstones. 3 Antitoxin.
Alex Axton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Alex was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To prove his worth to the world.
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Has a crush. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A small bag of saffron. (90 gp). 1 Hourglass. 1 Disguise kit.
Henry Willoughby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in black turtlenecks beneath a tan coat with pastel slacks. His tied-back hair is white. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Henry was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. By chance he met his sister recently and the two have been together since.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Job, Family. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. Tourmaline (60 gp). Brown-green garnet (60 gp).
Aldous Oakes, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and expand his business
Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 69 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp. Red-brown spinel (100 gp). Golden yellow topaz (1300 gp).
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