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NPC Generator

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Advanced [show]


Shane Payton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears green leather gloves, a green jacket, and tight pants. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy, self-centered, vain, and jealous.

History: The child of eastern immigrants he idolized his mother. Shane was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Fletcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer, Enemies. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Shane Payton, Male Human Ranger 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 25000 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a colorful flower in his black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Shy, Lazy. Bonds: Attractive, Military, Rich. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Don Northcott, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and grey pants. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and revenge

Ideals: Artistic. Flaws: Fearful, Addict. Bonds: Job, Enemies. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Cory Norton, Male Human Warlock 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Blue quartz (11 gp). 1 Minor magic item.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large black jacket, and a wedding ring on his right hand. He keeps his red hair in a pixie cut. His blue eyes peer out from beneath his broad black hat.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He has worked as a Tailor like his father before him.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Insane. Bonds: In love, Religious, Immigrant, Job, Family. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Gladstone, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 17 (+3)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Simon Marleigh, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a faded coat and loose pants complete with top hat. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Marshal job and began his own company from there.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Flaws: Antagonistic, Selfish. Bonds: Poor, Job, Family. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Simon Marleigh, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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