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NPC Generator

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Advanced [show]


Justin Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Justin has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world.

Ideals: Passionate, Logical. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Justin Clapham, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Beggar does. His silver hair is thinning but still full. He has blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: Gerald was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Beggar.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Terse. Bonds: Job, Adventurer, Nature, Family. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Gerald Spalding, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 7 (-2)15 (+2)
Skills Athletics +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Guy Stafford, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Stafford, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)7 (-2) 16 (+3)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Conrad Coombs, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy blue suit. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Merchant in town.

History: A powerful necromancer made him what he is. Conrad was born on a far western mountains where he grew up under the tutelage of his mother, an expert Merchant. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Immigrant, Rich, Job, Mentor. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Coombs, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green armored body suit, with a simple brown line shooting up and back down. His golden hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Military. Occupation: Healer

Voice: German accent

Attributes [hide]

Randal Beitz, Male Human Ranger 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. Chrysoberyl (110 gp). Deep blue spinel (1200 gp). White opal (1400 gp). Malachite (15 gp).


Social Check DCs

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