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NPC Generator

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Advanced [show]


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey leather gloves, a grey jacket, and tight pants. With bright white hair and a scraggly beard. His eyes are a pleasant brown.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Extrovert, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Ralf Beckwith, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp.


Social Check DCs


Gomory Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.

Motivation: Retire the richest man in the south; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Ugly, Disease, Selfish. Bonds: Poor, Family. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Gomory Bentham, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Hubert Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Impeccable. Flaws: Addict, Insane. Bonds: Mentor. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Hubert Brandon, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. His black hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Gilbert Everly, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and very much looks the part of a Fisher. His skin is also unnaturally pale. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Fisher business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and to be a butcher again

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Peter Marlee, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 9 (-1)7 (-2)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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