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NPC Generator

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Advanced [show]


Heward Washington, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His auburn hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Washington, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Odo Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. His right hand appears badly burned and disfigured. He has a long white beard with little hanging trinkets. His thin eyebrows rest above his beady hazel eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Many brigands want him driven away; and regain custody of his son

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Odo Windsor, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1100 sp. 3 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Carter, but he got bored and became a Mason. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and to be a carter again

Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

John Barclay, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)8 (-1) 10 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1100 sp.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. His hair is silver and very short. His eyes are a pleasant violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Attractive, Immigrant. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Gilbert Barney, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Star rose quartz (20 gp). Moonstone (20 gp).


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He has gray eyes and a blue hat with a tan feather.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Brewer business at a young age. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Impeccable, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Gerald Allerton, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs

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