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Advanced [show]


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears blue painted combat armor at almost all times. His silver hair is lengthy. His green eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Philantrophist. Flaws: Emotional. Bonds: Mentor. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Kinsley, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Halsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is dressed in an above average manner. He has styled his white hair well, parting it to the right. His eyes are gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Randal Halsey, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Ralf Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He has no hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Justice. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Ralf Cotton, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Henry Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a violet and yellow handkerchief worn on his right side. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: Henry hails from a village terrorized by gnolls. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and many gnolls want him driven away

Ideals: Persistence. Flaws: Hedonist, Fearful, Insomniac. Bonds: Enemies. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Henry Abram, Male Human Adept 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Insight +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 900 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Kyle Darby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder, and he perpetually has his monstrous two handed axe ready. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Antagonistic, Insane, Fearful, Disease. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Kyle Darby, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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