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Godfrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Adventurer, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Godfrey Jacobs, Male Human Monk 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Heward Huckabee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in tan turtlenecks beneath a black coat with blue slacks. His black hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Miller, Heward learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Opinionated. Bonds: Religious, Job. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Heward Huckabee, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Hastings, Male Human [Permalink]

Personal [hide]

Description: This western man wears tan painted combat armor at almost all times. His clothes are grease stained in places. He wears his brown hair up in a very large beehive style do. His eyes are likewise gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and to share knowledge with the world

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Kyle Hastings, Male Human Commoner 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Aquan, Terran
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 1000 gp. Black pearl (600 gp). Zircon (20 gp). Amber (100 gp). 1 Minor magic item.


Social Check DCs


Heward Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Adventurer, Rich, Family. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Upton, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Star rose quartz (20 gp). Lapis lazuli (4 gp).


Social Check DCs


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has silver hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: Don was born in the west. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He became a Adventurer soon after.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Don Ansley, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 6 (-2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Abyssal, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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