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NPC Generator

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Advanced [show]


Gilbert Barlow, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His hair is long and chestnut with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Gilbert will drive conversation. He is obsessed with a lost civilization.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Extrovert. Bonds: Attractive, Adventurer, Poor. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Barlow, Male Human Paladin 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp.


Social Check DCs


Aldous Windsor, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple brown robe with yellow stripes complete with hood and is in decent physical shape. His head has been shaved. His brown eyes have a joyful gleam in them most of the time.

Personality: This man loves singing and to teach people singing more than just about anything. He invites people to come help in his community garden.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Aldous Windsor, Male Human Cleric 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 900 gp.


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. With a patchy white beard and wild white hair. His eyes are a pleasant violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Slave, Family. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Garrick, Male Human Cleric 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Arcana +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Terran, Druidic
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 700 gp. Golden yellow topaz (500 gp). Star ruby (1000 gp). Deep blue spinel (500 gp). Tiger eye turquoise (13 gp). Brown-green garnet (90 gp). Black opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His hair is short and chestnut. His green eyes dart from person to person.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was raised in a forest tribe. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Addict. Bonds: Nature, Adventurer. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Willoughby, Male Human Sorcerer 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Freshwater pearl (12 gp). Eye agate (12 gp). Black pearl (1300 gp).


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long golden beard with little hanging trinkets. His blue eyes peer out from beneath his small green hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted, Artistic. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Dustin Staurheim, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp. Blue quartz (16 gp). Red garnet (90 gp). Rhodochrosite (16 gp). 1 Masterwork Heavy steel shield.


Social Check DCs

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