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Advanced [show]


Gilbert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Blacksmith father left him crippled. During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Gilbert Blackwood, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Gomory Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Stableman does. His auburn hair is kept up in a ponytail inside a broad hat. His blue eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: Gomory hails from a village terrorized by goblins. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Sage again; and a need for knowledge about a nearby landmark

Ideals: Logical. Bonds: Job, Attractive, Enemies, Adventurer. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Gomory Soames, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp. Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 3 Tanglefoot bags. 8 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


John Snape, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright white suits and hats. He has styled his black hair well, parting it to the left. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

John Snape, Male Human Commoner 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Orc, Auran, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Malachite (15 gp). Aquamarine (1600 gp). Coral (140 gp). Violet garnet (1600 gp).


Social Check DCs


Frederick Tatum, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a grey and black handkerchief worn on his left side. His skin is also unnaturally pale. His white hair is cut short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Frederick Tatum, Male Human Bard 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp. Iolite (20 gp). Brown-green garnet (70 gp).


Social Check DCs


Diggory Everly, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are hazel and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military, In love, Family. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Diggory Everly, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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