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NPC Generator

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Advanced [show]


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting green shirt and pants. He wears his golden hair up. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Sensitive, Mundane, Depressed. Bonds: Rich, Immigrant. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Balimaar Clinton, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 17000 cp. 1 Masterwork Artisan’s tools. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Tim Badger, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 44000 sp.


Social Check DCs


Anthony Snape, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His tied-back hair is golden. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Entrepeneur. Flaws: Ugly, Terse, Disease. Bonds: Has a crush. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Anthony Snape, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cory Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He has dyed his greying red hair a little too much giving a sharp red color. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Has a crush. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Cory Hamilton, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)10 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with grey stripes complete with hood. With a patchy chestnut beard and wild chestnut hair. He has several tiny sapphire earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Insomniac, Disease, PTSD. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Gerald Harper, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs

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