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NPC Generator

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Advanced [show]


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy red hair. His hazel eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: To protect his home; and he has money and likes to spend it

Flaws: Fearful, Addict. Bonds: Attractive, Rich, Guardian. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Guy Warwick, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears an entirely blue suit with black socks and a vest with buckled shoes, and his gloved hand is found clutching a glaive. His blonde hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south to a Carpenter, Gunter learned a great deal about his mother's area of expertise. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Bonds: Guardian, Attractive, Job, Military. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Altham, Male Human Monk 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Chalcedony (30 gp). Amber (150 gp).


Social Check DCs


Alex Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears professional attire. He has a small bristly mustache and wavy black hair. His hazel eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Alex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Persistence, Logical. Bonds: Attractive, Military. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Cumberbatch, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)15 (+2) 9 (-1)11 (+0)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his sai ready. He is bald on top and has large red tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: William wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Disciplined. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

William Woods, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Clerebold Stanley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his spear and is in decent physical shape. His black hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Clerebold Stanley, Male Human Wizard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Athletics +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Aquamarine (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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