Adam Ramsey, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His tied-back hair is auburn. His violet unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: He was born in the east, but his parents moved at a very young age to the north. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Ideals: Artistic. Flaws: Disease, Insane. Bonds: Immigrant, Nature. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 700 gp. Smoky quartz (40 gp). Lapis lazuli (10 gp). Eye agate (10 gp). Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Nash, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears tattered old clothes. He has a hunchback. He has styled his brown hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Shane will drive conversation. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Terran, Druidic, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. Sapphire pendant on gold chain (1500 gp). Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Raymond Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Fighting, Athletic. Flaws: Lazy. Bonds: Guardian. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 5 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
Trym Langston, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: He was born in a small forest village. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Disciplined. Flaws: Ugly, Lazy, Disease. Bonds: Nature, Family. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp.
Geoffrey Adley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is cut jaggedly and amateurishly. His gray eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Geoffrey studied abroad. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 12000 cp. Bloodstone (70 gp). 1 Masterwork Musical instrument. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
