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NPC Generator

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Advanced [show]


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports red clothing, slightly heavier than average wear. His hair is long and chestnut with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His eyes are likewise blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Forgetful. Bonds: Immigrant, Family. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Randal Hastings, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Odo Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean tan cloak covering his clean studded leather. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Opinionated. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Odo Graham, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 10 (+0)8 (-1)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Moonstone (30 gp). Freshwater pearl (12 gp). Azurite (12 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Royal, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a tan tunic with violet highlights, and long blue pants that bunch up around his shoes. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Born to a Sailor, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he would like to get married and retire

Ideals: Gifted. Bonds: Adventurer, Poor, Has a crush. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Hubert Royal, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 16 (+3)9 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Antitoxin. 1 Holy water. 3 Alchemist’s fire.


Social Check DCs


Gunter Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries a battered falchion and tarnished hammer as well. His long golden hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Religious. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Gunter Ashley, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a brown costume with the symbols of magic on his torso. He wears a Stetson hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Insane, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Trym Harrington, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Ignan, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 20 pp.


Social Check DCs

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