Balimaar Warwick, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears light armors faded through time and improper care. He is an epitome of beauty. He has a long black beard with little hanging trinkets. His brown unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 18000 sp.
Lance Hampton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan costume with the symbols of his god on his torso. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Joker. Flaws: Depressed. Bonds: Military, Rich, Adventurer. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Drogo Atterton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His amber eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Sellsword and found it very stressful. He inherited the family business which he has now maintained for 15 years.
Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp.
Cory Tickle, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy and is close to two feet long. He has a dull look in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Wishes to resurrect an old love; and doesn't want to be a weaver and was forced into it by his family
Ideals: Passionate, Artistic, Philantrophist. Bonds: Attractive, Immigrant, In love. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp.
Gerald Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in red turtlenecks beneath a brown coat with tan slacks. His tied-back hair is chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Obtaining odd cultural Human artifacts is his passion; and revenge
Ideals: Athletic, Disciplined. Bonds: Attractive, Enemies, Adventurer. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp. Silver chalice with lapis lazuli gems (180 gp). Fire opal pendant on a fine gold chain (700 gp). An abacus with copper, silver and gold markers (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!
