Gomory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He is portly but not overly obese. His hair is white, silky, and of moderate length. He has gleaming, smiling blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 500 gp.
Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright black suits and hats and is in decent physical shape. His blonde hair is thinning but still full. His violet eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Entrepeneur. Bonds: Job, Rich, Nature, Family. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 17 (+3) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (5 gp).
Miles Peyton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a fancy violet suit. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He comes from a rich northern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Family. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. Blue quartz (7 gp). Banded agate (7 gp). 1 Minor magic item.
Hugh Yeardley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his golden hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts; and to protect his home
Ideals: Artistic. Flaws: Disease, Shy, Selfish, Insomniac. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is blonde, silky, and of moderate length. His eyes are a pleasant green.
Personality: He is irascible and easily irritated. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!