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NPC Generator

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Advanced [show]


Geoffrey Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky grey painted plate armor. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Shy, Disease. Bonds: Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Hayden, Male Human Druid 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears his golden hair down. He is baby faced.

Personality: He acts crazy and hedonistic. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Rich. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Don Huxley, Male Human Paladin 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)7 (-2) 13 (+1)7 (-2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 4000 sp. Silver pearl (90 gp). Azurite (14 gp). White opal (1400 gp). Star rose quartz (60 gp).


Social Check DCs


Odo Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He believes the world needs to unite to get rid of goblins once and for all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He inherited the family business which he has now maintained for 10 years.

Motivation: Many goblins want him driven away.

Bonds: Attractive, Has a crush, Enemies, Religious, Slave. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Odo Pickering, Male Human Expert 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)18 (+4) 16 (+3)13 (+1)
Skills Insight +6, Investigation +7
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Abyssal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Citrine (80 gp). Alexandrite (900 gp). Golden pearl (150 gp). Pink pearl (150 gp).


Social Check DCs


Theobald Rayden, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His blonde hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Optimist, Joker. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Theobald Rayden, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)14 (+2) 9 (-1)11 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Bullseye lantern.


Social Check DCs


Everard Chester, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. His green unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Slave, Family. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Chester, Male Human Expert 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6

Possessions: 30000 cp. Moonstone (80 gp). Black opal (1400 gp). Smoky quartz (80 gp).


Social Check DCs

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