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Advanced [show]


Jocelyn Alston, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Debt. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Jocelyn Alston, Male Human Expert 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 19 (+4)13 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 14
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 600 gp. Golden pearl (160 gp). Amethyst (160 gp).


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Insomniac, Shy, Disease. Bonds: Nature. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Peter Kinsley, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. A small bag of saffron. (90 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is muscular with a powerful set of arms. His auburn hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered painting. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Adventurer, Poor. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

John Gresham, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Patrick Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, tan, dusty cloak. His clothes are grease stained in places. His golden hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Patrick hails from a village terrorized by gnolls. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Westbrook, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp.


Social Check DCs


Gunter Payton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear flannel, marred by teas. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker, Professionalism. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Payton, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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