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NPC Generator

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Advanced [show]


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey small hat and grey clothes. He is tall, broad shouldered and powerfully built. His red hair is unkempt and raggedy. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Poor. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Guy Garfield, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)7 (-2) 15 (+2)14 (+2)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Lance Wellington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his long red hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Religious, Mentor. Occupation: Painter

Voice: French accent

Attributes [hide]

Lance Wellington, Male Human Sorcerer 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: This man wears tan painted combat armor at almost all times. He is muscular with a powerful set of arms. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: This man loves poetry and to teach people poetry more than just about anything. He plays an instrument quite well.

History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mercenary.

Motivation: He is unsatisfied with his job; and to be a shoemaker again

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Everard Denholm, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Obsidian (10 gp). Citrine (20 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Ernest Kent, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized opal on his right hand. He has a long silver beard with little hanging trinkets. He has amber eyes.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich northern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Opinionated. Flaws: Disease, Impulsive. Bonds: Rich, Debt. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Ernest Kent, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theobald Harlow, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a tan armored body suit, with a simple black line shooting up and back down. He keeps his chestnut hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Theobald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Theobald Harlow, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs

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