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Advanced [show]


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy black hair. He has gray eyes and a green hat with a violet feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to pay off his debts

Ideals: Philantrophist, Gifted. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Balimaar Blankley, Male Human Wizard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points -4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 5 (-3)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 50 pp. 1 Healer’s kit. 1 Magnifying glass. 1 Simple lock.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black armored body suit, with a simple white line shooting up and back down. His silver hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Lance studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Lance Garfield, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 7 (-2)9 (-1) 14 (+2)11 (+0)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 30000 cp. Sard (20 gp).


Social Check DCs


Henry Hailey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His chestnut hair is greasy and uncared for. His gray eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the south, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Henry Hailey, Male Human Barbarian 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Zircon (50 gp).


Social Check DCs


Peter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his black hair to look like a famous performer. His violet eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a slaver, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Adventurer for hire.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Mentor, Job, Debt. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Peter Eastoft, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Guy Adley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his red hair in a flapper bob. His eyes are likewise brown.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Adley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)7 (-2) 9 (-1)11 (+0)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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