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NPC Generator

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Advanced [show]


Reynard Thornton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright green suits and hats. His auburn hair is slicked back into a classic pompadour. He has blue eyes and a green hat with a tan feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Marshal.

Motivation: He wants to get laid; and expand his business

Ideals: Optimist, Gifted. Bonds: Job, Slave, Has a crush. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Reynard Thornton, Male Human Paladin 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 sp.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism. Flaws: Greedy. Bonds: Military, Family, Adventurer. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Diggory Fawcett, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair reaches down to his waist. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Gerald studied abroad. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence, Philantrophist, Gifted. Bonds: Adventurer, Poor. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Gerald Hadleigh, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics -1, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 4000 cp.


Social Check DCs


Bernard Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with poetry.

History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Artistic. Flaws: Mundane, Fearful. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Bernard Beckwith, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)8 (-1) 15 (+2)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy brown pantaloons and a black scarf, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his top brown hat.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Gunter studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Shy, Depressed, Insane. Bonds: Military. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Gunter Everleigh, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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