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NPC Generator

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Advanced [show]


Arnold Beverly, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears a feathered hat to cover his moderate length white hair. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Beverly, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a tan poncho over his likewise colored trousers and shirt. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

William Wedgwood, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)5 (-3) 10 (+0)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Nicholas Alston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Immigrant, Has a crush. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Nicholas Alston, Male Human Cleric 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Aquan
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Silver comb with moonstones (700 gp). Jeweled anklet (1000 gp).


Social Check DCs


Frederick Home, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Assassin uniform. His golden hair is long and unkept. He has blue eyes and a black hat with a red feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Assassin in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Frederick has worked very hard to control his curse. He now owns his own business.

Motivation: To pay off his debts; and sabotage a competitor

Flaws: Ugly, Disease. Bonds: Job, Religious, Debt. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Frederick Home, Male Human Monk 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 6 (-2)7 (-2)
Skills Deception +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he sports red clothing, slightly heavier than average wear. His chestnut hair has been sun bleached extensively. His gray eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: Gifted from a young age, Trym studied abroad. He was an apprentice working in his mother's forge. He struck the Sculptor job and began his own company from there.

Motivation: To be a Jeweler again; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Eastaughffe, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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