Henry Windsor, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of luck around his neck, and a pickaxe on his belt, he is not a threatening figure. His golden hair is still thick. He has violet eyes and a blue hat with a green feather.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Gifted, Athletic. Flaws: Shy, Mundane. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Aldous England, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy. His amber eyes peer out from beneath his Stetson black hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Aldous was born the youngest of three triplets. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. In his 16th year, his parents were killed by a giants raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Flaws: Ugly, Depressed, Addict. Bonds: Rich, Family, Enemies. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 21 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Terran, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
Possessions: 800 gp. Violet garnet (900 gp). Tiger eye turquoise (12 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp). Emerald (1000 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Manfred was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: Revenge.
Flaws: Addict, Selfish. Bonds: Rich, Enemies, Family. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 14000 cp. 1 Minor magic item.
Gomory Dumph, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow top hat and yellow clothes. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To unite with his sister; and doesn't want to be a marshal and was forced into it by his family
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Attractive, Family. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
