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Advanced [show]


Theobald Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears pastel trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and money/treasure

Ideals: Optimist, Logical. Bonds: Rich, Nature, Has a crush. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Shirley, Male Human Wizard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 50000 cp. Rose (20 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Herbalist. He wears his golden hair up. He has a dull look in his green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Bonds: Rich, Mentor, Adventurer. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Bernard Fidget, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Gilbert Hayley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears blue leather gloves, a blue jacket, and tight pants. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Athletic, Justice. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Hayley, Male Human Monk 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)5 (-3) 17 (+3)13 (+1)
Skills Nature +0, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: This northern man is dressed in earthy colors with a black and tan handkerchief worn on his left side. His clothes are grease stained in places. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trym was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Trym Reid, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. He sports a long auburn beard, and similarly colored long hair. He has several tiny topaz earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Shy, Fearful, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Bertram Fidget, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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