Thomas Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large white jacket. He wears a deerstalker hat to hide his balding. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Ugly, Depressed. Bonds: Mentor, Nature. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
Possessions: 1200 gp. Golden pearl (110 gp). Blue quartz (12 gp). Chalcedony (50 gp). Hematite (12 gp).
Bertram Abram, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears grey cloth garments or leather armor, and is pretty ugly. His brown hair is lengthy. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: A powerful slaver made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud; and he wants revenge against orcs
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Mentor, Rich. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Peter Tenley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, tan shirt, and green tie. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Carter and found it very stressful. He now owns his own business.
Motivation: He is greedy; and to end his boredom
Flaws: Lazy, Mundane. Bonds: Rich, Job. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 84 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 700 gp. Obsidian (6 gp). Citrine (20 gp). Amethyst (100 gp).
Rolf Astley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large white mantle and cape that has been intricately interwoven into his pastel robe. He has wavy red hair. His ears are large.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Pacifist. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Gerald Bentham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His head has been shaved. His eyes are a pleasant amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Ruler profession.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Freshwater pearl (15 gp). Freshwater pearl (15 gp). Alexandrite (1000 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!