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NPC Generator

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Advanced [show]


Ernest Yeardley, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His brown hair is styled in orderly dreadlocks. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Jeweler business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Jeweler soon after.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Impulsive, Insane. Bonds: Job. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Yeardley, Male Human Sorcerer 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 60000 cp. Jade (160 gp). Malachite (16 gp).


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. He wears a deerstalker hat to hide his balding. His eyes are violet and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Hedonist. Bonds: Guardian, Poor, Family. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Deighton, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Moss agate (8 gp).


Social Check DCs


Gomory Chester, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His golden hair is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gomory was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Attractive, In love. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Gomory Chester, Male Human Adept 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)12 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 40000 cp.


Social Check DCs


Drogo Dryden, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Drogo was born on a far northern mountains where he grew up under the tutelage of his father, an expert Ruler. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic, Shy, Disease. Bonds: Immigrant. Occupation: Ruler

Voice: American accent

Attributes [hide]

Drogo Dryden, Male Human Bard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 sp.


Social Check DCs


Godfrey Richie, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Courier

Voice: Whispers

Attributes [hide]

Godfrey Richie, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs

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