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Advanced [show]


Charles Walcott, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time. His red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Charles Walcott, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 4000 sp.


Social Check DCs


Hugh Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is portly but not overly obese. His hair is cut close to his head. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Map Maker profession.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs

Bonds: Family, Job, Nature, Adventurer, Enemies. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Hugh Winterbourne, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is drawn into a tight pony tail with a skull scrunchie. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Guy Shelley, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 9 (-1)7 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Coombs, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man tends to wear a large green jacket. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Roofer profession.

History: Born in the north to a Unemployed, Solomon learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.

Motivation: Further expansion of business.

Flaws: Ugly, PTSD. Bonds: Family, Job, Adventurer. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Solomon Coombs, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 8 (-1)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. 1 Everburning torch. 3 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trym hails from a village terrorized by drow. He made a point of taking high paying jobs and getting most of it up front. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and revenge

Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Trym Myerscough, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 16000 sp. 1 Banded mail. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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