Tim Everleigh, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Attractive, Family. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 36000 sp. 1 Minor magic item.
Odo Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He has a long blonde beard with little hanging trinkets. His eyes are hazel and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Guard business at a young age. A gifted student he started as a Unemployed, but he got bored and became a Guard. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and he wants revenge against goblins
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
John Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green coat over a violet low-cut shirt, and a deerstalker hat upon his head. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 5 years old his parents immigrated from the north. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a scribe and was forced into it by his family
Flaws: Insomniac. Bonds: Family, In love, Immigrant, Nature. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Golden yellow topaz (200 gp). Sardonyx (80 gp).
Kyle Darlington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Kyle was raised in a hard working conservative environment. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in trident use. He became a Sage soon after.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Enemies. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp.
Roland Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered mace and tarnished axe as well. He wears his brown hair up. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Blacksmith in town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Secretive. Bonds: Job, Rich, Family. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. Coral (150 gp). White pearl (150 gp). Rose (30 gp).
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