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NPC Generator

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Advanced [show]


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden, silky, and of moderate length. He has several tiny topaz earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Glassblower in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Glassblower soon after.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Joker. Bonds: Attractive, Rich, Job. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Kyle Milton, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)7 (-2) 15 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Half-Plate.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His auburn hair is cut short with large spiked bangs in the front. His eyes are blue and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerard hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and revenge

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Gerard Blythe, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 2000 cp. 1 Thunderstones. 3 Acid flasks. 1 Tanglefoot bags.


Social Check DCs


Everard Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized ruby on his right hand. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Dyer, Everard learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To be a Baker again; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Everard Bradford, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)6 (-2) 12 (+1)16 (+3)
Skills Arcana +0, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2900 sp. 1 Superior lock. 1 Backpack. 1 Silver holy symbol.


Social Check DCs


Alex Van Es, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: The child of a Apothecary, who enjoyed hunting, Alex was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Van Es, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1400 sp. Silver chalice with lapis lazuli gems (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Breastplate.


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. His long golden hair is drawn into a two foot long braid. He has a dull look in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He left for the east, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Immigrant, Job, Family. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Van Es, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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