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Advanced [show]


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: Gerald hails from a village terrorized by orcs. In his 13th year, his parents were killed by a orcs raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Impeccable, Professionalism. Flaws: Addict. Bonds: Poor, Enemies. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Gerald Hadleigh, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 11000 cp. Red spinel (160 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. He keeps his long red hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and money/treasure

Flaws: Antagonistic, Secretive, Disease. Bonds: In love, Rich. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Ralf Mitchell, Male Human Fighter 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)18 (+4) 10 (+0)8 (-1)
Skills Insight +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Draconic, Elven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 170 pp. Blue quartz (5 gp). Golden yellow topaz (800 gp).


Social Check DCs


Reynard Bradley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Rich, Job. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Reynard Bradley, Male Human Adept 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His auburn hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and revenge

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Immigrant, Enemies. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Don Myerscough, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points -8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 3 (-4)11 (+0) 14 (+2)11 (+0)
Skills Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Dean Holton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a white tunic with brown highlights, and long grey pants that bunch up around his shoes. His right leg appears badly burned and disfigured. With a patchy black beard and wild black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Dean Holton, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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