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Advanced [show]


Gomory Langley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He has a auburn handlebar mustache and slicked back auburn hair. This green eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Gomory was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Gomory Langley, Male Human Bard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 30000 cp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed easterner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Godfrey was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Bonds: Rich, Attractive, Immigrant. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Bentham, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Gilbert Hastings, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He is a Metallic Dragon in disguise. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Gilbert Hastings, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Diggory Everly, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large black tufts of hair around his ears. His blue eyes peer out from beneath his top blue hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Diggory was born on a far southern island where he grew up under the tutelage of his father, an expert Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Diggory Everly, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Military, Nature, Rich. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Frederick Mitchell, Male Human Commoner 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 17 (+3)15 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs

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