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NPC Generator

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Advanced [show]


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Ideals: Extrovert. Flaws: Insomniac, Shy. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Whispers

Attributes [hide]

Rolf Tewksbury, Male Human Warlock 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Sydney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long silver hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Geoffrey Sydney, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 8 (-1)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing the road beaten gear of a warrior. His golden hair is still thick. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has worked as a Adventurer like his mother before him.

Motivation: Further expansion of business; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Fighting, Philantrophist. Bonds: Religious, Poor, Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Theobald Sutherland, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)12 (+1) 7 (-2)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep green spinel (90 gp). Alexandrite (900 gp).


Social Check DCs


Wymar Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel shirt with thin blue vertical stripes and yellow pants. He has moderate length white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Clinton, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)15 (+2) 15 (+2)18 (+4)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Nibley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports blue clothing, slightly heavier than average wear. His blonde hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and an old rival family wants him found

Ideals: Justice. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Nibley, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Jade (70 gp). 5 Acid flasks.


Social Check DCs

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