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NPC Generator

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Advanced [show]


Peter Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear black tank tops with blue pants, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. He has amber eyes and a black hat with a blue feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Peter was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Bonds: Adventurer, Job, Family. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Peter Addington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and to end his boredom

Ideals: Persistence. Flaws: Ugly, Insomniac, Mundane. Bonds: Religious. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Chad Ryland, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Camden, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses like a well dressed Fortune-teller does. His skin is also unnaturally pale. He wears his black hair up in a very large beehive style do. His brown eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Manfred Camden, Male Human Rogue 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)17 (+3) 12 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Manfred Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length chestnut hair. He has amber eyes and a white hat with a pastel feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Manfred studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and further expansion of business

Ideals: Opinionated, Gifted. Bonds: Rich, Job. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Abram, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 2 Antitoxin. 1 Tanglefoot bags. 3 Thunderstones. 4 Acid flasks.


Social Check DCs


Nicholas Dudley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of illithids once and for all.

History: Nicholas was raised in a hard working conservative environment. He worked as a nervous Farmer and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against illithids.

Ideals: Pacifist. Flaws: Addict. Bonds: Enemies, Job. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Nicholas Dudley, Male Human Warrior 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp.


Social Check DCs

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