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Advanced [show]


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green leather gloves, a green jacket, and tight pants. His silver hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: Born to a Sellsword, his mother struggled to pay the bills. His druidic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Patrick Clare, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. Banded agate (7 gp).


Social Check DCs


Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He is physically well-built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He feels kind of lost in life; and he feels threatened by others

Flaws: Disease, Fearful, Depressed. Bonds: Poor, Enemies. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Rolf Norton, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 40 pp.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and he is unsatisfied with his job

Flaws: Insane, Disease. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Odo Merton, Male Human Warlock 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (500 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Conrad Clifton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has moderate length chestnut hair. He has several tiny jet earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Conrad Clifton, Male Human Wizard 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)7 (-2) 12 (+1)19 (+4)
Skills Insight +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His long black hair is drawn into a two foot long braid. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers; and retire the richest man in the south

Ideals: Athletic, Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Aldous Darlington, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 sp. Moss agate (7 gp). Tourmaline (110 gp).


Social Check DCs

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