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NPC Generator

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Advanced [show]


Aldous Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with violet highlights, and long brown pants that bunch up around his shoes, and carries falchions. His hair, while still mostly blonde, has prominent grey streaks. His green eyes peer out from beneath his Stetson pastel hat.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Aldous was born with his father's beautiful face. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Attractive, Immigrant, Guardian. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Aldous Sydney, Male Human Warrior 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Solomon Barlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 6 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and someone believes him a fraud

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Solomon Barlow, Male Human Aristocrat 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Family, Rich, Job. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Atterton, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1100 sp. Black pearl (300 gp). 1 Tanglefoot bags. 1 Holy water. 1 Smokesticks.


Social Check DCs


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Richie, Male Human Warlock 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)6 (-2) 17 (+3)9 (-1)
Skills Insight +6, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Wymar Langston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has never given up on his dancing dream.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Ideals: Optimist, Artistic. Bonds: Job, Nature, Enemies. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Langston, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 17 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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