Norman Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears red leather gloves, a red jacket, and tight pants. He sports a flattop hair cut. He has green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west to a Miller, Norman learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Miller job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage
Ideals: Justice. Bonds: Adventurer, Job, Family. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Miles Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is physically well-built. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. His divine abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting, Gifted. Flaws: Ugly, Shy. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Amethyst (150 gp). Eye agate (15 gp). Malachite (15 gp).
Cory Blythe, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a black costume with the symbols of strength on his torso. He keeps his chestnut hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Joker. Bonds: Slave, Rich, Immigrant, Adventurer. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 90 pp.
Theobald Bentham, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with Stetson hat. He is muscular with a powerful set of arms. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Embroidered and bejeweled glove (2000 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Payton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light black in addition to tight pants. He has styled his blonde hair well, parting it to the left. His eyes are a pleasant green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small forest village. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk
Flaws: Shy, Racist. Bonds: Adventurer, Nature, Military. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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