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NPC Generator

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Advanced [show]


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His silver hair is drawn into a tight pony tail with a card scrunchie. He has brown eyes.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: When he was but 8 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Many drow want him driven away; and he is compelled to act according to his religious beliefs

Bonds: Job, Religious, Immigrant, Enemies. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Arnold Clare, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 18 (+4)8 (-1)
Skills Arcana +4, Medicine +7
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dean Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His chestnut hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Dean was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Joker, Logical, Persistence, Entrepeneur. Bonds: Rich. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Dean Acton, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Bertram Bristol, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. He has a very tight haircut. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of eastern immigrants he idolized his mother. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Military, Immigrant, Enemies, Adventurer. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Bertram Bristol, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Dean Shelley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dean was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Shelley, Male Human Bard 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Black pearl (1300 gp). Rhodochrosite (16 gp). Coral (100 gp). Freshwater pearl (16 gp).


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Optimist, Logical. Bonds: Attractive, Rich, Adventurer. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Gerard Wentworth, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (15 gp). Red garnet (100 gp). Malachite (15 gp). Red spinel (100 gp). 1 Average lock. 1 Bullseye lantern. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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