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Advanced [show]


Rolf Snowdon, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has done his best to style his blonde hair to look like a famous performer. His fierce blue eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Fortune-teller, Rolf learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and a strong sense of loyalty to human people

Ideals: Passionate, Joker. Flaws: Racist. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Rolf Snowdon, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Diggory studied abroad. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted martial powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Rich, Attractive. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Diggory Graeme, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp.


Social Check DCs


Dustin Easton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His golden hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Dustin Easton, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kyle Acton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. He has a tattooed face.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Locksmith like his father before him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Acton, Male Human Rogue 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 7 (-2)17 (+3)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gerard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His blonde hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Nature. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Gerard Gladstone, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs

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