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NPC Generator

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Advanced [show]


Ralf Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case, and he perpetually has his falchion ready. He has styled his silver hair well, parting it to the left. His hazel eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Has a crush, Immigrant. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Ralf Trollope, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His golden hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Military, Enemies. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Gerald Halsey, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Gomory Dayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. He has a very tight haircut. He has amber eyes and a white hat with a pastel feather.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gomory was born on a far western desert where he grew up under the tutelage of his mother, an expert Unemployed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Family, Military, Immigrant. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Dayton, Male Human Commoner 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (1300 gp). Moonstone (40 gp). Lapis lazuli (6 gp). Tourmaline (130 gp).


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is generally shirtless and showing off his tattooed chest. His chestnut hair is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east to a Barkeep, Rolf learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 14 years.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Rolf Dayton, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Miles Braxton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a long red beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Miles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and to get a good night's sleep

Flaws: Insomniac, Antagonistic, Mundane. Bonds: Religious. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Miles Braxton, Male Human Commoner 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills History +6, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs

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