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NPC Generator

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Advanced [show]


Nicholas Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Marshal uniform, and sports empty pouches on his belt. He keeps his long golden hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: He was raised by priests from a young age. A gifted student he started as a Layabout, but he got bored and became a Marshal. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: His religion dominates his actions; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Secretive, Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Nicholas Whitby, Male Human Warrior 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)12 (+1) 16 (+3)9 (-1)
Skills Deception +2, Stealth +7
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of goblins once and for all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and revenge

Bonds: Rich, Attractive, Enemies, Religious. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Theobald Garrick, Male Human Druid 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large black mantle and cape that has been intricately interwoven into his blue robe. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Junk Dealer, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Poor, Mentor, Adventurer. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Guy Lindsey, Male Human Commoner 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 12
Languages Common, Infernal, Auran, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear tan tank tops with black pants. His hair, while still mostly silver, has prominent grey streaks. He has brown eyes and a tan hat with a black feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow.

Ideals: Impeccable. Bonds: Family, Military, Enemies. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Morley, Male Human Aristocrat 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)14 (+2) 7 (-2)13 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 8
Languages Common, Aquan, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Drogo Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a violet costume with the symbols of the sun god on his torso. He is tall, broad shouldered and powerfully built. His white hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: Drogo was born in the south. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Butcher. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Ideals: Gifted, Persistence. Bonds: Job, Adventurer, Has a crush. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Bradshaw, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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