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Advanced [show]


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan coat over a violet low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. He has a dull look in his amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Immigrant, Slave. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Theodoric Halsey, Male Human Expert 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 18 (+4)14 (+2)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Deep blue spinel (1100 gp). Black star sapphire (800 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are a pleasant blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Fletcher profession.

History: He was born at the edge of vast mountains. A gifted student he started as a Fletcher, but he got bored and became a Barkeep. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Gerald Mitchell, Male Human Cleric 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 30000 cp. Gold and topaz bottle stopper cork (1300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has red hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants a kiss; and to reunite with his old friends

Ideals: Joker. Flaws: Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Gomory Gracey, Male Human Adept 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 7 (-2)17 (+3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in brown turtlenecks beneath a black coat with green slacks. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Hornsby, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is physically well-built. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are blue and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Charles studied abroad. His necromantic abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Charles Lindsey, Male Human Aristocrat 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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