Balimaar Bentley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is red. He has a dull look in his brown eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Athletic, Impeccable. Flaws: Secretive. Bonds: Rich. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 2 Alchemist’s fire. 2 Antitoxin. 1 Everburning torch.
Rolf Van Es, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 15000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Guy Burton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts, and he perpetually has his halberd ready. He wears a colorful flower in his brown hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Guy was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Bertram Kitchur, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His brown hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west. Bertram was born on a far western desert where he grew up under the tutelage of his mother, an expert Healer. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +2
Possessions: 2000 sp. Rock crystal (60 gp). Moonstone (60 gp). Red spinel (120 gp).
Alex Clare, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears just a brown suit. His golden hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the south to a Mayor, Alex learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Mayor.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Extrovert. Flaws: Addict. Bonds: Family, Job, Military. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Magnifying glass.
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