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NPC Generator

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Advanced [show]


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. With bright golden hair and a scraggly beard. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Gomory Thackeray, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Anselm Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a white tunic with green highlights, and long white pants that bunch up around his shoes. He has a golden handlebar mustache and slicked back golden hair. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor

Ideals: Artistic. Flaws: Sensitive. Bonds: Job, Rich, Attractive. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Anselm Yardley, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)6 (-2) 17 (+3)14 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears tight fighting clothing, which leaves very little to the imagination. His silver hair is slicked back into a classic pompadour. He has hazel eyes and a green hat with a grey feather.

Personality: He will rave to anyone who will listen. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and many brigands want him driven away

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Anthony Burton, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 16 (+3)8 (-1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Alex Barton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his axe, and his gloved hand is found clutching a axe. His chestnut hair is cut short. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in axe use. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Enemies. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Barton, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His hair, while still mostly white, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to clean up the streets

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Charles Whitby, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs

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