Tim Brownrigg, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His head has been shaved. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.
History: The child of western immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 300 gp. Rock crystal (50 gp). Black star sapphire (700 gp).
Gomory Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Armorer. His black hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gomory hails from a village terrorized by gnolls. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Armorer for hire.
Motivation: To be a Spy again; and further expansion of business
Ideals: Joker, Gifted. Bonds: Job, Attractive, Enemies. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 600 gp.
Anselm Shelley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely black suit with green socks and a vest with buckled shoes. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (600 gp).
Robert Morley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is renowned for his bright green suits and hats. He is an epitome of beauty. He wears his chestnut hair down. His eyes are a pleasant green.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: Robert was born the youngest of three triplets. His parents enrolled him in a Warlock school at a young age so that he could practice his psionic talents. He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Family. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Raymond Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Job, Military. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Smoky quartz (80 gp). Star rose quartz (80 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Half-Plate.
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