Norman Wakefield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is long and unkept. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Optimist, Gifted. Flaws: Ugly, PTSD. Bonds: Has a crush. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Amber (40 gp). Freshwater pearl (4 gp). Azurite (4 gp). Lapis lazuli (4 gp). 1 Minor magic item.
Trym Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his white robe and has his mace always slung over his shoulder. He has a red handlebar mustache and slicked back red hair. This green eyed northerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Mercenary.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Bonds: Rich, Religious, Job, Enemies. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp.
Nicholas Quinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He has the majority of his body covered in plate. He has a golden handlebar mustache and slicked back golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a brigands raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and to protect his home
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Guardian. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 15000 cp. 4 Antitoxin. 3 Alchemist’s fire.
Richard Hailey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy red hair. He has brown eyes and a tan hat with a violet feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and money/treasure
Ideals: Optimist, Pacifist, Fighting. Bonds: Rich, Job, Guardian. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Ernest Hayley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. This amber eyed westerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 3000 cp.
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