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NPC Generator

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Advanced [show]


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a brown coat with white slacks. He is physically well-built. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Hugh never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Mundane. Bonds: Mentor, In love, Family. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Beitz, Male Human Fighter 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 800 gp. Solid gold idol (700 gp). Old masterpiece painting (500 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, blue, dusty cloak. His clothes are grease stained in places. His auburn hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things.

Ideals: Impeccable. Flaws: Ugly, Insomniac, Mundane. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Shane Barney, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)12 (+1) 11 (+0)10 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Gerard Cason, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a red scarf. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is styled in orderly dreadlocks. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Gerard hails from a village terrorized by brigands. His father was a mechanic, and taught him how to fix just about anything. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Persistence, Impeccable. Flaws: Mundane. Bonds: Enemies, Nature. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Gerard Cason, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a gardener again

Ideals: Athletic, Professionalism, Pacifist. Bonds: Rich, Job. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Robert Staurheim, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His thin eyebrows rest above his beady blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Kent, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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